Recent comments http://www.fasteer.com/comments/recent en Thank you!! Not a lot of new http://www.fasteer.com/comment/88952#comment-88952 <a id="comment-88952"></a> <div class="field field-name-date-joined field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even"><small><em>joined 4 years 6 months ago</em></small></div></div></div><div class="field field-name-post-date field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even">12/25/2020 - 02:55</div></div></div><div class="field field-name-art-comment-type-icon field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even"><img typeof="foaf:Image" src="http://www.fasteer.com/sites/default/files/styles/icon_64x64/public/comment_type_images/oga-icon-comment.png?itok=Yw-R2vKM" alt="" /></div></div></div><div class="field field-name-ds-user-picture field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even"><a href="/users/spring"><img typeof="foaf:Image" src="http://www.fasteer.com/sites/default/files/styles/icon_48x48/public/pictures/picture-36445-1605172806.png?itok=SXbJZVrX" alt="Spring&#039;s picture" title="Spring&#039;s picture" /></a></div></div></div><div class="field field-name-comment-body field-type-text-long field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>Thank you!! Not a lot of new uploads lately though, usually OGA seems to not be interested so I lost motivation even if I have a lot of new songs too.</p> </div></div></div> Fri, 25 Dec 2020 10:55:14 +0000 Spring comment 88952 at http://www.fasteer.com Your songs are really great! http://www.fasteer.com/comment/88951#comment-88951 <a id="comment-88951"></a> <div class="field field-name-date-joined field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even"><small><em>joined 2 hours 15 min ago</em></small></div></div></div><div class="field field-name-post-date field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even">12/25/2020 - 01:07</div></div></div><div class="field field-name-art-comment-type-icon field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even"><img typeof="foaf:Image" src="http://www.fasteer.com/sites/default/files/styles/icon_64x64/public/comment_type_images/oga-icon-comment.png?itok=Yw-R2vKM" alt="" /></div></div></div><div class="field field-name-ds-user-picture field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even"><a href="/users/kible"><img typeof="foaf:Image" src="http://www.fasteer.com/sites/default/files/styles/icon_48x48/public/pictures/picture-86000-1608886595.png?itok=gFn1O3i3" alt="Kible_&#039;s picture" title="Kible_&#039;s picture" /></a></div></div></div><div class="field field-name-comment-body field-type-text-long field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>Your songs are really great!</p> </div></div></div> Fri, 25 Dec 2020 09:07:02 +0000 Kible_ comment 88951 at http://www.fasteer.com By way of an update, 575 http://www.fasteer.com/comment/88949#comment-88949 <a id="comment-88949"></a> <div class="field field-name-date-joined field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even"><small><em>joined 6 years 2 months ago</em></small></div></div></div><div class="field field-name-post-date field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even">Thursday, December 24, 2020 - 23:05</div></div></div><div class="field field-name-comment-body field-type-text-long field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>By way of an update, 575 assets now have some kind of attribution. I've spent ~10 hours on this project so far. Still a lot left, but I think it will be mostly downhill from here. </p> <p>I'm done going through AUTHORS.txt and am now reviewing submissions in elmenreges LPC collection. After that will be the painful process of reviewing the git commit histories and tracking down any remaining uncredited files/mysteries. </p> <p>I have finished most of the older assets, so what's left are mostly newer assets, including those from ElizaWy and myself, Nila122's child assets, etc. which should be easier to source. Since I've done all the older assets, I have a clearer sense of what things are likely derivatives of what else so I can pretty easily spot attribution errors there.</p> </div></div></div> Fri, 25 Dec 2020 07:05:06 +0000 bluecarrot16 comment 88949 at http://www.fasteer.com Thanks MedicineStorm. I agree http://www.fasteer.com/comment/88948#comment-88948 <a id="comment-88948"></a> <div class="field field-name-date-joined field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even"><small><em>joined 6 years 2 months ago</em></small></div></div></div><div class="field field-name-post-date field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even">Thursday, December 24, 2020 - 22:34</div></div></div><div class="field field-name-comment-body field-type-text-long field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>Thanks MedicineStorm. I agree on all counts. And yes, that is exactly the plan. Although my current ambitions are only to do this for the character spritesheets, not all tilesets at the moment. </p> <p>I don't think castelonia was suggesting that it's too hard for developers to add credits, more that it is too hard for them to track down credits for &gt;1000 images about which they have very little information. I agree with this. I also think he is saying it is hard/unlikely for users to read the credits if they are long and unwieldy; I actually agree with this too, but I don't think it's an insurmountable problem. I think we can make the credits lean enough to be useful while still containing all the relevant information. I also feel strongly that complete and correct attribution is necessary, even *if* the resulting file ends up being unwieldy. </p> <p>As far as distributing the work, I think what WOULD be very helpful would be to have some auditing/review of the credits---ideally by someone like makrohn or JaidynReiman who was around when many were being created. I'll have to think about how that would work. I also anticipate I'll need help tracking down some assets/solving some mysteries, which might mean contacting a few people directly. </p> <p>Finally, I would never say "no" to money! Though feels a little weird taking money for crediting/researching other people's work... Also not sure if $/row is the right metric, since lots of the rows are just copy/paste of the same thing, while other single rows have been very hard to track down.</p> </div></div></div> Fri, 25 Dec 2020 06:34:10 +0000 bluecarrot16 comment 88948 at http://www.fasteer.com Fursan al-Aqsa - Mossad http://www.fasteer.com/comment/88947#comment-88947 <a id="comment-88947"></a> <div class="field field-name-date-joined field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even"><small><em>joined 1 year 3 weeks ago</em></small></div></div></div><div class="field field-name-post-date field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even">Thursday, December 24, 2020 - 11:10</div></div></div><div class="field field-name-ds-user-picture field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even"><a href="/users/udkultimate"><img typeof="foaf:Image" src="http://www.fasteer.com/sites/default/files/styles/thumbnail/public/pictures/picture-71675-1574985539.jpg?itok=XNGOE6Gq" alt="udkultimate&#039;s picture" title="udkultimate&#039;s picture" /></a></div></div></div><div class="field field-name-comment-body field-type-text-long field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>Fursan al-Aqsa - Mossad Office Map Update</p> <p>Hello friends! Here follows some Screenshots of Mossad Office, the 3rd Campaign Mission of #FursanAqsaGame, with better lighting, new shaders, textures and Mission Objectives.</p> <p>#UE3 #UE4 #UnrealEngine #gamedev #indiegame #indie #3dsMax #MAYA #Autodesk #Raytracing #FreePalestine</p> <p><a href="https://media.indiedb.com/images/games/1/73/72158/Fursan_al-Aqsa_-_Showcase_Mossad_Office_Update_1.png">https://media.indiedb.com/images/games/1/73/72158/Fursan_al-Aqsa_-_Showc...</a></p> <p><a href="https://media.indiedb.com/images/games/1/73/72158/Fursan_al-Aqsa_-_Showcase_Mossad_Office_Update_2.png">https://media.indiedb.com/images/games/1/73/72158/Fursan_al-Aqsa_-_Showc...</a></p> <p><a href="https://media.indiedb.com/images/games/1/73/72158/Fursan_al-Aqsa_-_Showcase_Mossad_Office_Update_3.png">https://media.indiedb.com/images/games/1/73/72158/Fursan_al-Aqsa_-_Showc...</a></p> <p><a href="https://media.indiedb.com/images/games/1/73/72158/Fursan_al-Aqsa_-_Showcase_Mossad_Office_Update_4.png">https://media.indiedb.com/images/games/1/73/72158/Fursan_al-Aqsa_-_Showc...</a></p> <p><a href="https://media.indiedb.com/images/games/1/73/72158/Fursan_al-Aqsa_-_Showcase_Mossad_Office_Update_5.png">https://media.indiedb.com/images/games/1/73/72158/Fursan_al-Aqsa_-_Showc...</a></p> <p><a href="https://media.indiedb.com/images/games/1/73/72158/Fursan_al-Aqsa_-_Showcase_Mossad_Office_Update_6.png">https://media.indiedb.com/images/games/1/73/72158/Fursan_al-Aqsa_-_Showc...</a></p> <p><a href="https://media.indiedb.com/images/games/1/73/72158/Fursan_al-Aqsa_-_Showcase_Mossad_Office_Update_7.png">https://media.indiedb.com/images/games/1/73/72158/Fursan_al-Aqsa_-_Showc...</a></p> <p><a href="https://media.indiedb.com/images/games/1/73/72158/Fursan_al-Aqsa_-_Showcase_Mossad_Office_Update_8.png">https://media.indiedb.com/images/games/1/73/72158/Fursan_al-Aqsa_-_Showc...</a></p> <p><a href="https://media.indiedb.com/images/games/1/73/72158/Fursan_al-Aqsa_-_Showcase_Mossad_Office_Update_9.png">https://media.indiedb.com/images/games/1/73/72158/Fursan_al-Aqsa_-_Showc...</a></p> <p><a href="https://media.indiedb.com/images/games/1/73/72158/Fursan_al-Aqsa_-_Showcase_Mossad_Office_Update_10.png">https://media.indiedb.com/images/games/1/73/72158/Fursan_al-Aqsa_-_Showc...</a></p> </div></div></div> Thu, 24 Dec 2020 19:10:18 +0000 udkultimate comment 88947 at http://www.fasteer.com I love this collection. Your http://www.fasteer.com/comment/88946#comment-88946 <a id="comment-88946"></a> <div class="field field-name-date-joined field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even"><small><em>joined 8 years 3 months ago</em></small></div></div></div><div class="field field-name-post-date field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even">Thursday, December 24, 2020 - 09:38</div></div></div><div class="field field-name-art-comment-type-icon field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even"><img typeof="foaf:Image" src="http://www.fasteer.com/sites/default/files/styles/icon_64x64/public/comment_type_images/oga-icon-comment.png?itok=Yw-R2vKM" alt="" /></div></div></div><div class="field field-name-ds-user-picture field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even"><a href="/users/medicinestorm"><img typeof="foaf:Image" src="http://www.fasteer.com/sites/default/files/styles/icon_48x48/public/pictures/picture-3656-1346970297.png?itok=xb7Oh5C-" alt="MedicineStorm&#039;s picture" title="MedicineStorm&#039;s picture" /></a></div></div></div><div class="field field-name-comment-body field-type-text-long field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>I love this collection. Your efforts keeping this up-to-date have not gone unappreciated.</p> </div></div></div> Thu, 24 Dec 2020 17:38:02 +0000 MedicineStorm comment 88946 at http://www.fasteer.com I fully support this effort. http://www.fasteer.com/comment/88945#comment-88945 <a id="comment-88945"></a> <div class="field field-name-date-joined field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even"><small><em>joined 8 years 3 months ago</em></small></div></div></div><div class="field field-name-post-date field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even">Thursday, December 24, 2020 - 09:09</div></div></div><div class="field field-name-ds-user-picture field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even"><a href="/users/medicinestorm"><img typeof="foaf:Image" src="http://www.fasteer.com/sites/default/files/styles/thumbnail/public/pictures/picture-3656-1346970297.png?itok=YoxSdkdd" alt="MedicineStorm&#039;s picture" title="MedicineStorm&#039;s picture" /></a></div></div></div><div class="field field-name-comment-body field-type-text-long field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>I fully support this effort. I am willing to contribute as well, but - as bluecarrot hinted at - this is one of those projects where more help might mean more work. As they say in my line of work: "what one programmer can accomplish in one month, TWO programmers can accomplish in just two months." Any help given should be at the direction of bluecarrot, to be sure the work is consistent and effective.</p> <p>I do not agree with the notion that the full scope of attribution for all the LPC works is just too unwieldy. If the credits.csv ultimately has 2000 rows, that is a lot, sure, but hardly 100 pages long. Any developer must necessarily add <em>at least</em> one line of code to his/her project <em>per sprite sheet or LPC asset</em> they want to use. Adding thousands of lines of code that reference and import the artwork is no big deal, but adding (at most) the same amount of text to a credit file for all that free stuff is just too hard? I don't buy it. </p> <p>I realize that isn't really the point of what was being said. It is true that the attribution for all the LPC content is complicated and cumbersome, but having insufficient or incomplete credit is no alternative. From what I understand from the suggestions above, the idea is to have:</p> <ol><li>A comprehensive spreadsheet with the full attribution: filename, title, author, license, url... That can be either dropped in whole to a project that uses any one or more (or all!) LPC assets... OR easily paired down by the developer as they do a simple check-all-that-apply, including rows for any LPC assets they're using, excluding rows for assets they are not using.</li> <li>Code added to the popular LPC character generators that automatically build a credits file. As components are added to (or removed from) the character, the generator adds (or removes) the corresponding attribution text to a running list.</li> </ol><p>I realize it may be difficult for I or others to effectively directly contribute to this heroic effort, so I'm thinking of posting a bounty for its progress. What do you think of $0.10 for every row (asset) completed on that .CSV? I know that isn't much, but hopefully it will help take the sting off of how monotonous this task can be at times. I'll have to come up with a few limits to make sure y'all don't make me homeless, but is it worth considering? Would it help keep motivation strong?</p> </div></div></div> Thu, 24 Dec 2020 17:09:15 +0000 MedicineStorm comment 88945 at http://www.fasteer.com Thanks for your comments http://www.fasteer.com/comment/88944#comment-88944 <a id="comment-88944"></a> <div class="field field-name-date-joined field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even"><small><em>joined 6 years 2 months ago</em></small></div></div></div><div class="field field-name-post-date field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even">Thursday, December 24, 2020 - 07:22</div></div></div><div class="field field-name-comment-body field-type-text-long field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>Thanks for your comments castelonia. I agree with many of your points, and I think my goal is actually similar to what you describe at the end:</p> <blockquote><p> we could come up with a general LPC license file that any LPC consumer needs to incorporate and present in some way to their product consumers. </p></blockquote> <p>the CREDITS.CSV file is exactly this. It's a "universal" credits file for the character spritesheets. A developer could clone the sprite sheet repository and drop it into their game, along with CREDITS.CSV, and just link to (or show) CREDITS.CSV on their in-game credits screen. Further, CREDITS.CSV could be processed to make a simpler credits screen like you have, where all artists profiles are linked (I eventually have ambitions to do something similar with the LPC tilesets, such that there is a curated and well-organized collection of tile sets that a developer can clone, with the credits all listed in a ready-to-use format). </p> <blockquote><p> the LPC community and in the end it's creators would benefit more from another form of acknowledgement. A place on the web where all their names and work are visible and all the submissions are gathered.</p></blockquote> <p>Also agreed, and I think the generator tool could be exactly that. It's already a showcase of what is possible with all the spritesheets. Along with CREDITS.CSV, it could be a place where all the names and work is visible as well. If integrated with CREDITS.CSV, I could update the generator so that users could see attribution information interactively as they are building their sheet, or even filter/search assets by artist. In addition to generating a machine-readable JSON or CSV file like yours does, it could generate a short, human-readable description to be included in the credits if a small number of sprites are used:</p> <blockquote><p> Sprite by Stephen Challener (Redshrike), Johannes Sj?lund (wulax), and Matthew Krohn (makrohn). Licensed under a <a href="#">CC-BY-SA 3.0</a> license. Original artwork:</p> <ul><li>"Liberated Pixel Cup (LPC) Base Assets (sprites)" <a href="http://www.fasteer.com/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles">http://www.fasteer.com/content/liberated-pixel-cup-lpc-base-assets-spri...</a> </li><li>"[LPC] Medieval fantasy character sprites" <a href="http://www.fasteer.com/content/lpc-medieval-fantasy-character-sprites">http://www.fasteer.com/content/lpc-medieval-fantasy-character-sprites</a> </li><li>"LPC Combat Armor for women" <a href="http://www.fasteer.com/content/lpc-combat-armor-for-women">http://www.fasteer.com/content/lpc-combat-armor-for-women</a> </li></ul></blockquote> <p>(this also helps educate users about proper attribution). </p> <blockquote><p> Say, someone uses the LPC assets, and generates 10 characters using the generator. He/ she would then need to combine the processed license files into one file, which is quite time consuming.</p></blockquote> <p>I think we could develop simple tools to help with this. Again, if the attribution information is in a machine-readable format like CSV or JSON, it would be very straightforward. </p> <blockquote><p> looking at the LPC, any game that uses will probably end up with an attribution of at least 100 pages. And once that happens, I am convinced nobody will actually be able to read or process it anymore, which will mean that the original authors still remain rather anonymous. </p></blockquote> <p>The first and last part are true---there are many assets and with that many assets, the authors will remain more or less anonymous. This is true of games in general---look at <a href="https://www.mobygames.com/game/windows/witcher-3-wild-hunt/credits">the credits for an AAA game like The Witcher 3</a>, which has far less detail in its attributions. However, it's not true that a long credits means nobody will be able to read or process it. I have often gone spelunking in those CREDITS files for FOSS games, looking for a specific piece of art and tracking down its author. For instance, <a href="https://github.com/themanaworld/client-data/blob/master/LICENSE">this example from TheManaWorld/EvolOnline</a> that I linked earlier is quite well-organized, compact, and easy to search. I think we can readily achieve something similar for the LPC spritesheets. The problem with the auto-generated OGA credits files (e.g. for elmenreges collection) is they are long (lots of newlines), redundant (every submission includes a link to all the license texts), but also incomplete (because there is no good way to indicate that submission A is derived from submission B). The filenames referenced also don't match up with those in the generator anymore, because the files in the generator have been renamed, moved, combined, etc. So a user that's looking to figure out where spritesheets/head/horned/34.png comes from would be hard-pressed to figure out its from <a href="http://www.fasteer.com/content/lpc-full-plate-golden-armor">http://www.fasteer.com/content/lpc-full-plate-golden-armor</a> and <a href="http://www.fasteer.com/content/lpc-full-plate-golden-armor-0">http://www.fasteer.com/content/lpc-full-plate-golden-armor-0</a> , even if both submissions are in the auto-generated OGA credits file. </p> <blockquote><p> And that leads me to a question. What do we want to achieve with this proper attribution in the end? </p></blockquote> <p>A developer, artist, or end-user can, with minimal effort, find out who made each piece of art, where it is available online, and how it is licensed. Pretty straightforward :) </p> <p>Thanks again for your comments, as well as your work on the generator. Again I want to reiterate, I think the generator project (and others like it) are net positive for our community.</p> </div></div></div> Thu, 24 Dec 2020 15:22:55 +0000 bluecarrot16 comment 88944 at http://www.fasteer.com I don't have specific http://www.fasteer.com/comment/88943#comment-88943 <a id="comment-88943"></a> <div class="field field-name-date-joined field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even"><small><em>joined 1 year 6 months ago</em></small></div></div></div><div class="field field-name-post-date field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even">Thursday, December 24, 2020 - 03:19</div></div></div><div class="field field-name-art-comment-type-icon field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even"><img typeof="foaf:Image" src="http://www.fasteer.com/sites/default/files/styles/icon_64x64/public/comment_type_images/oga-icon-comment.png?itok=Yw-R2vKM" alt="" /></div></div></div><div class="field field-name-ds-user-picture field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even"><a href="/users/puffolotti"><img typeof="foaf:Image" src="http://www.fasteer.com/sites/default/files/styles/icon_48x48/public/pictures/picture-67250-1559908819.png?itok=NXYzNn8p" alt="Puffolotti&#039;s picture" title="Puffolotti&#039;s picture" /></a></div></div></div><div class="field field-name-comment-body field-type-text-long field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>I don't have specific examples in mind</p> </div></div></div> Thu, 24 Dec 2020 11:19:23 +0000 Puffolotti comment 88943 at http://www.fasteer.com Quite an effort I can imagine http://www.fasteer.com/comment/88942#comment-88942 <a id="comment-88942"></a> <div class="field field-name-date-joined field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even"><small><em>joined 3 years 1 month ago</em></small></div></div></div><div class="field field-name-post-date field-type-ds field-label-hidden"><div class="field-items"><div class="field-item even">Thursday, December 24, 2020 - 01:21</div></div></div><div class="field field-name-comment-body field-type-text-long field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>Quite an effort I can imagine you are taking on here!</p> <p>I understand your reasoning and I definitely agree it is fair to the authors of all the art to attribute them properly, let alone that it is mandatory to respect the posed license(s) on the work.</p> <p>It is very unclear if you just step into the world of the LPC. Over the years I have got to know some of you, spend hours on OGA digging through assets, forums and comments and only know I can say that I sort of know how it works, what rules apply and where to found what items. When I started with the fork of the original generator I never thought I would keep "supporting" it for such a long time, and also the licensing was all new to me. Unfortunately, in hindsight it deserved more attention, as now I added quite some assets. I also agree there is a lot to improve on there btw, naming of assets, coloring, some duplicates... Codewise it is also a mess, but let's keep that out of the equation now :P</p> <p>Something that also took me a while to understand is the DRM waiver that is applied (there is a forum thread here on OGA about that as well), but still I think a lot of people struggle to understand whether using the LPC art in a game for example also forces them to open source their game logic, or that only applies to derived art work. In my understanding, the latter applies.</p> <p>Now, let me explain how I perceived the credits and how to work with them, and what I feel about that part. When I started Herodom, I wanted to attribute everyone properly, and moreover I felt LPC and OGA deserved more attention for what it provides. To provide a general "thank you" that is readable to anyone, including links to OGA and naming each individual by name, I created in game screens with buttons to OGA etc. There is some information about OGA and LPC presented here, and direct links to the websites. These screens are seen often, as they also route eventually to the contact form and other places of interest. From there, I also added a button which opens the attribution file that I generated from my LPC collection here on OGA. I processed it manually to make sure it hold the information needed. The PDF I integrate is 145 pages long (an older version of it is added to the generator sources as well here: <a href="https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Generator/blob/master/CREDITS.TXT">https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Gen...</a>).</p> <p>And that leads me to a question. What do we want to achieve with this proper attribution in the end? I know, the license posed forces anyone using the assets to attribute properly etc. That is not something we can or should neglect. But looking at the LPC, any game that uses will probably end up with an attribution of at least 100 pages. And once that happens, I am convinced nobody will actually be able to read or process it anymore, which will mean that the original authors still remain rather anonymous.</p> <p>So from my perspective, please understand this is just my opinion, (I am not an artist myself, but I did commission quite some work over the last years for the LPC) the LPC community and in the end it's creators would benefit more from another form of acknowledgement. A place on the web where all their names and work are visible and all the submissions are gathered. Like the collection on OGA of elmenreges. Spreading the word about OGA and LPC from any consuming artifacts should be more or less mandatory, which in the end will attract more potential contributors and other persons of interest.</p> <p>I could imagine a mandatory text someone also needs to present in game, including direct links to OGA, LPC and other places. </p> <p>Still, the issue of respecting the licenses posed on the artwork is not covered then. But with the attribution file generated from for example elmenreges' collection and some manual work on it, we could come up with a general LPC license file that any LPC consumer needs to incorporate and present in some way to their product consumers. Potentially, this file will then hold more assets than actually used in the product, but I don't think that is a problem. And ofc, the creator of the product can always opt for filtering the file to his/ her specific needs. </p> <p>This general attribution file we could serve via GitHub for example, together with explanation on how to use it, and what else you need to do when you like to consume LPC assets in your project. A repo solely on lpc-licensing, with all the ins- and outs, together with a complete LPC license file.</p> <p>These are just my 2 cents. In essence, both solution can also be applied. I think your idea covers the licensing agreements as best as possible, and logically/ theoretically it is the best solution. But in practice, I am not sure what it will result in. Say, someone uses the LPC assets, and generates 10 characters using the generator. He/ she would then need to combine the processed license files into one file, which is quite time consuming. If he or she then also decides to use some terrain and fauna sheets for example, it quickly becomes a daunting task to maintain such a file again. Moreover, anyone that is presented such a file will most likely not read it anyway.</p> <p>I hope my thoughts might be of use here!</p> </div></div></div> Thu, 24 Dec 2020 09:21:54 +0000 castelonia comment 88942 at http://www.fasteer.com 全网最新电影,最新电视剧,全都免费在线观看,下载小影视频app全天更新